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News > Games

My Buying Tendencies

Not all genres are created equal for each player. Some people will buy the game just for the sake of the genre. Others will buy games because of the nostalgic reasons.
I'm not the type of gamer that will play the game because it was the first to execute the genre or because it debuted before the Nintendo.  I will play the game if it warrants replaying that same great experience.  Being the older generation gamer that I am, I've lived through the Atari 2600, Magnavox Odyssey, Tournament 2000, etc.  I've even owned and played hundreds of these games during its yesteryear.  However, I won't even try to justify calling them classics.  I barely find myself trying to play them.  I just don't see how you can have fun moving an arrow around screen for hours to avoid other dots or red squares.  If I feel like I will be only playing these games and consoles only in the front of others for the sake of nostalgic amazement, there is no reason to go back and play them again; much less buy them.  A simple portrait of an Atari or a screenshot of Breakout would be enough to bring me back.  I also don't play many games based on movie or anime licenses.  As much as I LOVE Gundam, Macross, Star Wars, Lord Of The Rings, etc, 90% of the games I've played even since the advent of E.T. on the Atari 2600 have sucked. Hopefully this trend will change.  Now, if the license was handled by a reputable developer (i.e. Bioware) then maybe I will buy it, but it would have to be something I know I would play 5 years from now. Unfortunately, most owners of the property or universe will more or less use the leverage the license to sell their games (i.e. Rugrats).  I also lean away from platform and puzzle games unless they provide a unique and memorable experience (Puzzle Fighter).  Again, it has to have replay value.  Like fine wine, if the game ages well, I will buy it.
Brought to you by on Tuesday, May 25, 2004 (UMST)
 

Comments:

Take me back to the 2D era
By CarlDMC on Monday, June 28, 2004 (UMST)

You know, I can't remember any movie gone game that was really good.  I heard that Riddick may be better than the movie, but I haven't seen the movie or played the game.  Oh wait, weren't the Home Alone games by THQ supposed to be awesome?

I haven't been able to get into games of this generation as easily as the 80s and 90s.  Nowadays there has to be a long intro, cool plot, theatrical quality soundtrack, and great graphics.  Unfortunately programmers leave out the game play.  Either that or it takes too long to get me interested in the game (which is why I'm only now playing FFX, but it still is slow and drawn out and I lose interest)

I miss the good ole days of pop in the cartridge and blast away, save the world.  The games that were so difficult that you wanted to break your controller in half.

Yes, I'm still back in the 8 and 16-bit genre (24 if you consider the Neo to be 24, but it really isn't).   There aren't many platformers or schmups out there nowadays that I can get in to.  Too much 3D and special effects   A gold plated piece of $&^#

Much like a Lexus, errrr I mean.... hahahaha

 

 

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About Riddick
By smbius on Tuesday, June 29, 2004 (UMST)

While it's true that The Chronicles of Riddick is an exception, I've played the game myself.  Very good game.  The thing is, games that are based on movie licenses have given themselves a timeline unless you're really into the Riddick universe.  To me, the Riddick/Pitch Black universe feels too new, too unstable, and still inconsistent whereas the Star Wars universe has been strictly regulated as a cohesive whole.  Of course, the last Star Wars movies haven't really helped it out a lot in extending the license to better games but Star Wars is a good (and very rare) exception where the owners of the license have high standards for their games since the inception of the early movies (i.e. the birth of Lucasarts games).  Jedi Knight is one of the best game series I've played thus far and haven't been disappointed...at least not yet.

As for the 2D era...yeah...I miss much of the gameplay of yesteryear where games were less like rides and more in skill, strategy, and intelligent play.  I totally see where you're coming from.  The unfortunate thing is, more and more companies are changing the way we play by accomodating the players who like to have their gameplay served to them in a platter.  As Hollywood begins to delve "deeper" into the gaming industry, they will be making decisions based on what people will like watching...but not playing.

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